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![]() ![]() Most of the enemies you'll fight still just do nothing but stand there like mannequins and shoot at you. Fortunately enough, you usually have enough room to position the camera freely before you attempt a jump.Įnemy AI is. If the camera is just slightly out of line and you push forward on the stick when you jump, there's about a forty percent chance that Lara's going to jump to the side instead, something that may cause you to die frequently. Add to this the fact that actually lining Lara up with the platform you're trying to jump to can be a pain in the ass sometimes, and you've got yourself the beginnings of a pretty significant hinderance. To jump straight forward, you pretty much have to have yourself lined up perfectly, with the camera DIRECTLY behind you, a task not easilly achieved in many situations. Forward is now a direction relative to the camera, much like any action/platformer game nowadays, but the threshold between 'forward' and 'left' or 'right' is practically non-existant. I've also noticed that on rare occasions, if you try to target an enemy from an elevated area, Lara will sometimes face the wrong direction or just get stuck in a stationary position, forcing you to holster and redraw your weapon. Her movements are particularly jerky and she feels downright sluggish. Lara automatically targets and strafes her opponent when you have a weapon drawn, but moving around quickly becomes a chore if you're not in a huge, wide-open space. The combat controls for instance, could use some work. Though I will admit it's easier to move Lara around with the analog stick instead of the d-pad, it still feels kind of clunky to me. The game's controls often times aren't the definition of fluid, either. Otherwise, you're still plugging the weak enemies Kurtis fights with a beefed-up handgun, making you feel kinda like Lara with testosterone. He's got this bad-ass throwing blade weapon straight out of Predator, but he only uses it in the cutscenes. Also kind of irritating is that the gameplay mechanics don't change at all for Kurtis. That's two levels out of the near-two dozen in the game. Allow me to clarify this-you get to play as Kurtis for two levels, plus a boss fight. One major selling point of this game was that you get to play as a second character, Kurtis Trent. Come on, guys, how long have you been working on this game? ![]() When I say 'pretty bad,' I mean that they manifest in just about every level where there's a lot of detail (even in cutscenes sometimes), and the game slows down enough that it takes about three seconds for the PS2 to register a button press. If you're not put off yet, keep reading.Īnother thing is that the game has some pretty bad slowdown problems. There are quite a few more bugs, but fortunately nothing quite so severe as these I've listed-though some of you may remember other games where your character can fall through the floor to their death. I've also heard that saving in part of a specific level causes an error that corrupts the savegame file, making it unusable and forcing you to start over from the beginning. She's not holding it in a ready position, mind you-it just looks as though the gun is glued to her hand. No matter which weapon is equipped, Lara is holding the Mag Vega whenever I holster whatever WORKING weapon I'm using. Additionally, I now can't put the thing DOWN. Also, I've come across weapons that don't seem to work-I can empty five clips into a guard with a Mag Vega I picked up in one of the later levels and the game refuses to acknowledge the fact I've just filled the guard in question with a hundred and twenty rounds. ![]() Off the top of my head I can tell you that if you use a health item immediately before saving, the game won't register it. Most of these glitches don't get in your way too badly but there are some that are certainly going to piss you off as you try to make your way through the game. The game certainly doesn't suck by any means, but there are quite a few flaws to take into account.įirst of all, and this is probably the most annoying and problematic of these flaws, the game is downright glitchy as hell. It certainly does that, but I still can't decide if it's a good one or a bad one. As Lara Croft's first outing on the Playstation 2 console, you're probably expecting this game to make an impression. If you're a fan of the Tomb Raider franchise at all, then I have no doubt you've at least heard of this title. "If you're a fan of the Tomb Raider franchise at all, then I have no doubt you've at least heard of this title. Tomb Raider: The Angel of Darkness (PlayStation 2) review ![]()
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